I’ve been waiting a long to get my hands on Unity 5 and I’m happy to see that Unity Technologies has followed the lead from Epic’s Unreal 4 Engine and has made their full product free to hobbyist developers — not that you needed any of the professional features to use Tiled2Unity.
I’m also happy to announce that the latest version of Tiled2Unity is compliant with Unity 5. Enjoy.
Update for Unity 4.x users: This update had inadvertently broken scripts for those of you that haven’t jumped to Unity 5 yet – a completely plausible scenario given Unity 5 is less than a week old. I just put up a new version of Tiled2Unity that supports both versions. Sorry for the inconvenience.
For Visual Studio users: When switching between versions of Unity I’ve found that I often have to delete the solution files and have Unity regenerate them. Try that if you are still getting compile errors.